Gitup git2 forum7/3/2023 ![]() In order to go back to your working master copy, all you need to do is run the command ‘git checkout master’ and your folder (and text editor) will magically go back to the way it was when you created the ‘new-weapon’ branch. You realize this new weapon isn’t going to work out, it was a bad idea. Now you write some code for your new weapon. You could now run ‘git checkout new-weapon’ and now you are working in the new branch, not your master. This would copy the state of your master branch to the ‘new-weapon’ branch without needing to physically copy any files. You might use the command ‘git branch new-weapon’. For example, you want to add a new weapon in your game or something. Instead, you would branch off your master. It is generally not considered best practice to work directly on this branch (although I break this rule often) because you don’t want scenario 1 or 2 (or any other bad scenario that I left out) to occur. This is typically your ‘good copy’, the branch that you know works and don’t want to screw up. Upon initialization, git will automatically generate a ‘master’ branch. Once Git is initialized (‘git init’ is the terminal command) it will essentially watch all the files in its directory - now called a ‘repository’. Git is a much better solution and solves these problems by allowing one project to flow in several ‘branches’. This is generally slow, requires organization, and is seriously impractical. Yes, these problems could be solved by saving copies of your project as you work or leaving large blocks of commented code in your editor. This is not ideal as if it doesn’t work you will need to backtrack to where it was before you tried to add this feature. Unfortunately in order to do this you need to start adding code to your currently working project. Say you want to try something new out or want to add some new feature to your game. You would like to go back to the way things were, but can’t remember exactly what the code looked like before. Unfortunately, you are now getting a strange error or bug and when you look at your code you are not sure exactly what is causing the problem. Say you make some changes, save it, then run your code. ![]() With this being the case you have only one instance of your project at a time. To develop your game your would typically write small snippets of code and then test them on your local machine. You might keep all the files for your game (maybe some images, html, css, javascript files, etc) in a main project folder. Imagine you are building a game for example. Github is not necessary for Git to be useful although it certainly complements Git especially in team environments. Let me know if you need me to put together a sample project.Before talking about Github you should first understand what Git is and why it is used. path='' basedir='/Users/chris/Desktop/gradle-snapshot-plugin/buildSrc'Īt .(BaseDirFileResolver.java:68)Īt .(AbstractFileResolver.java:57)Īt .(AbstractFileResolver.java:53)Īt .(DefaultFileOperations.java:63)Īt .(AbstractProject.java:651)Īt $file.call(Unknown Source) You can see with subsequent commits that I had to change it to be able to deploy the plugin to Maven Central.īasically: 1) git clone git:///PieceOf8/gradle-snapshot-plugin.git 2) cd gradle-snapshot-plugin 3) git checkout 3e298df1a96d4aba16a80c1d1f5ba0af8687c44f 4) cd buildSrc 5) gradle uploadArchives Caused by: : Neither path nor baseDir may be null or empty string. This version of my Gradle Snapshot plugin was formatted that way to make it easy to test the plugin in Gradle’s build lifecycle during development. I realized that instead of creating an example project that demonstrates the problems with the Signing plugin and a plugin in the “buildSrc” folder I thought you could use a real world plugin project. If you’re up for it, it might be worth touch base with the author of to consolidate work. ![]() ![]() The plugin that I’m developing is to power the Google Closure Stylesheets compiler That’s something we should be able to fix. Would you mind opening a separate topic for that. If I put it in the buildSrc folder then I get errors when using the Gradle Signing plugin because the buildSrc project doesn’t have a project name… There are other things in the pipeline such as dynamic project composites, but that too will take some time. However, this is very challenging and is going to take a while to achieve. We are working towards removing the need for this special handling and making it possible to use any project as a build resource for another project. We’ll take a look and let you know.ītw, I really really really wish that there was a way to run a plugin in a build lifecycle with Gradle without putting the plugin in a “buildSrc” folder ![]()
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